Finally I’ve played the game through once again, I’m close to finishing. Just need to investigate a few quirks. There is some game testing on the power of monsters making it unbalanced and other details like that. Nearing completion is what I say!
Along the way the old games from the C64 and Amiga days have inspired me.
I’ve read a lot of old stories on how differnt games where made back then to inspire the finishing and construction of the architecture of this game. There is a lot out there. The story on the rise and fall of the Amiga Computer, the creation of games like Dungeon Master, Maniac Mansion, Exploding Fist I and II for C64 and others have given me great ideas for this retro 2D tile RPG.
Read som of it here:

I’ve also enhanced the game experience with some extra graphics and want to see how it looks. So on me bike playing it again…
But I finally came through, the problem is that you have to make sure that the old package name is changed to the new one in your code!
So as help for other lost souls to change package name of an Android App, do this:
Recently I’ve been finishing an android game and I am readying it for the market It uses old retro style things like the floppy. The App is a tribute to the guys that invented the Amiga computer and seemed to have gotten low balled by incompetent/greedy management at commodore. It is a retro tile adventure/rpg inspired by old retro games like Bards’ Tale, Ultima and Dungeon Master, more to come…